Aion 2 Bot: What Hunt, Gather, Seal and Outpost Automation Can and Cannot Do
Four bot modules, one zone setting and a list of things that still go wrong. A practical look at what automation in Aion 2 can carry and where you still have to babysit.
Botting in Aion 2 is four modules: hunt, gather, quest, and seal/outpost automation. Each solves a different part of the Odyle, trace, and gear score loop.
The four modules
- Hunt bot farms mobs in a zone you choose with leash range and custom waypoints.
- Gather bot sweeps Odyle, Empyrean Traces and hidden cubes at a minimum quality you set.
- Quest bot accepts objectives and follows routes—treat it as the least reliable module.
- Seal and outpost bots enter instances nearest first for gear score pieces.
The settings that decide the run
- Tight waypoint loops beat scenic map tours.
- Leash range should keep pulls inside what your class survives.
- Potion thresholds belong below burst kill range.
- Elite and named skipping should stay on.
- Stuck timeout and run time limits are non-negotiable.
Where automation still struggles
Vertical pathing, contested camps, captcha stops, patch days, and branching quest logic are honest limits. See the full feature list and world ESP layer when you plan routes.